Rust Tutorial #23: Database with SQLx

In the previous tutorial, we built a REST API with Axum using in-memory storage. Now we add a real database with SQLx. SQLx is an async database library for Rust. It supports PostgreSQL, MySQL, and SQLite. Unlike ORMs, SQLx lets you write plain SQL while still being type-safe. It can even check your queries at compile time against a real database. In this tutorial, we use SQLite because it needs no server setup. Everything you learn applies to PostgreSQL and MySQL too — just change the connection string and SQL dialect. ...

March 26, 2026 · 10 min

Jetpack Compose Tutorial #24: Navigation, Animations, and Polish

The task manager works. You can add tasks, complete them, delete them, search, and filter. But it doesn’t feel polished. Screens change instantly. Deleting a task is jarring. There’s no feedback when you complete something. This tutorial adds the polish that makes the difference between a homework project and a real app. What We Add Feature What It Does Navigation transitions Screens slide in/out smoothly Swipe to delete Swipe a task left to delete it Animated task completion Checkbox animates, strikethrough fades in Animated list changes Tasks slide in/out when added or removed Empty state animations Gentle fade-in when list is empty Dark mode Follows system theme Snackbar with undo “Task deleted” with undo option Navigation Transitions By default, screens appear instantly. Add slide transitions: ...

March 26, 2026 · 5 min

Rust Tutorial #22: Web API with Axum

In the previous tutorial, we learned to make HTTP requests. Now we build the other side — a REST API server with Axum. Axum is a web framework built on top of Tokio and Tower. It is fast, type-safe, and ergonomic. Unlike some other frameworks, Axum uses standard Rust types and traits. There are no macros on your handler functions. Everything is just regular async functions. Setting Up Add these dependencies to your Cargo.toml: ...

March 26, 2026 · 8 min

Rust HTTP Requests with Reqwest: GET, POST, JSON, and Error Handling

In the previous tutorial, we learned Serde for serialization. Now we use those skills to make HTTP requests with Reqwest — the most popular HTTP client in Rust. Most real applications talk to APIs. Whether you fetch data, send forms, or call microservices, you need an HTTP client. Reqwest makes this easy while staying fully async. Setting Up Add these dependencies to your Cargo.toml: [dependencies] tokio = { version = "1", features = ["full"] } reqwest = { version = "0.12", features = ["json"] } serde = { version = "1", features = ["derive"] } serde_json = "1" The "json" feature on reqwest enables built-in JSON parsing with Serde. ...

March 26, 2026 · 7 min

Rust Serde and JSON: Serialize and Deserialize Data in Rust

In the previous tutorial, we learned advanced error handling. Now we learn Serde — the serialization framework that powers most data handling in Rust. Serde converts Rust structs and enums to and from formats like JSON, TOML, YAML, and more. It is not just a JSON library. Serde separates “what to serialize” from “what format to use.” You write #[derive(Serialize, Deserialize)] once, and your type works with every supported format. Setting Up Add Serde and the formats you need to Cargo.toml: ...

March 26, 2026 · 7 min

Rust Tutorial #19: Advanced Error Handling (thiserror, anyhow)

In the previous tutorial, we learned testing in Rust. Now we take error handling to the next level with thiserror and anyhow — the two crates that every production Rust project uses. In Tutorial #8, we learned the basics: Result, Option, the ? operator, and custom error types. That works fine for small programs. But as your project grows, writing Display, From, and Error implementations by hand gets tedious. That is where thiserror and anyhow come in. ...

March 26, 2026 · 10 min

Jetpack Compose Tutorial #23: Building the UI Layer — Screens and ViewModels

In the previous tutorial, we built the data layer — Room entities, DAO, repository, and use cases. Now we connect it to the UI. This tutorial builds the three main screens of our task manager app: the task list, the add task form, and the settings screen. What We Build UI Layer: ├── TaskListScreen + TaskListViewModel (MVI) │ ├── Search bar │ ├── Filter chips (All, Active, Completed) │ ├── Task cards with priority badge + category │ └── Swipe to delete ├── AddTaskScreen + AddTaskViewModel │ ├── Title + description fields │ ├── Category chips │ ├── Priority chips │ └── Save button with validation └── SettingsScreen + SettingsViewModel ├── Dark mode toggle └── Delete completed tasks Task List Screen — State and Intents State // ui/screens/tasklist/TaskListState.kt // Everything the task list screen needs to display data class TaskListState( val tasks: List<Task> = emptyList(), val filter: TaskFilter = TaskFilter.ALL, val searchQuery: String = "", val isLoading: Boolean = true, val error: String? = null, val taskCount: Int = 0, val completedCount: Int = 0 ) Intents // ui/screens/tasklist/TaskListIntent.kt // Every action the user can take on the task list sealed interface TaskListIntent { data class Search(val query: String) : TaskListIntent data class ChangeFilter(val filter: TaskFilter) : TaskListIntent data class ToggleTask(val taskId: Long) : TaskListIntent data class DeleteTask(val taskId: Long) : TaskListIntent data object DeleteCompleted : TaskListIntent data object Retry : TaskListIntent } ViewModel // ui/screens/tasklist/TaskListViewModel.kt @HiltViewModel class TaskListViewModel @Inject constructor( private val getTasks: GetTasksUseCase, private val toggleTask: ToggleTaskUseCase, private val deleteTask: DeleteTaskUseCase, private val repository: TaskRepository ) : ViewModel() { private val _state = MutableStateFlow(TaskListState()) val state: StateFlow<TaskListState> = _state.asStateFlow() private var searchJob: Job? = null init { observeTasks() observeCounts() } fun onIntent(intent: TaskListIntent) { when (intent) { is TaskListIntent.Search -> { _state.update { it.copy(searchQuery = intent.query) } observeTasks() } is TaskListIntent.ChangeFilter -> { _state.update { it.copy(filter = intent.filter) } observeTasks() } is TaskListIntent.ToggleTask -> { viewModelScope.launch { toggleTask(intent.taskId) } } is TaskListIntent.DeleteTask -> { viewModelScope.launch { deleteTask(intent.taskId) } } is TaskListIntent.DeleteCompleted -> { viewModelScope.launch { repository.deleteCompletedTasks() } } is TaskListIntent.Retry -> { _state.update { it.copy(error = null) } observeTasks() } } } private fun observeTasks() { searchJob?.cancel() searchJob = viewModelScope.launch { _state.update { it.copy(isLoading = true) } try { getTasks( filter = _state.value.filter, searchQuery = _state.value.searchQuery ).collect { tasks -> _state.update { it.copy(tasks = tasks, isLoading = false, error = null) } } } catch (e: Exception) { _state.update { it.copy(error = e.message, isLoading = false) } } } } private fun observeCounts() { viewModelScope.launch { repository.getTaskCount().collect { count -> _state.update { it.copy(taskCount = count) } } } viewModelScope.launch { repository.getCompletedCount().collect { count -> _state.update { it.copy(completedCount = count) } } } } } The ViewModel pattern: ...

March 26, 2026 · 9 min

Rust Tutorial #18: Testing in Rust

In the previous tutorial, we learned modules and project organization. Now we learn testing – one of Rust’s best features. Rust has testing built into the language and toolchain. You do not need to install a separate testing framework. Write #[test], run cargo test, and you are done. The compiler and test runner handle everything. Good tests give you confidence to refactor code, add features, and fix bugs without breaking existing functionality. ...

March 26, 2026 · 9 min

Rust Tutorial #17: Modules and Crates

In the previous tutorial, we learned Rust collections. As projects grow, putting everything in one file becomes unmanageable. In this tutorial, we learn modules – Rust’s system for organizing code into logical units. Good project structure makes code easier to read, test, and maintain. Rust’s module system is simple once you understand the rules. Let us learn them step by step. What is a Module? A module is a named container for functions, structs, enums, and other items. Modules control: ...

March 26, 2026 · 8 min

Rust Tutorial #15: Async/Await and Tokio

In the previous tutorial, we learned threads, channels, and Mutex for concurrency. Now we learn async/await – a different way to handle concurrent work. Threads are good when you have CPU-heavy tasks. But many programs spend most of their time waiting – for network responses, file reads, or database queries. Creating one thread per request wastes memory. Async programming solves this problem. It lets one thread handle thousands of waiting tasks. ...

March 26, 2026 · 8 min