Rust Tutorial #21: HTTP with Reqwest

In the previous tutorial, we learned Serde for serialization. Now we use those skills to make HTTP requests with Reqwest — the most popular HTTP client in Rust. Most real applications talk to APIs. Whether you fetch data, send forms, or call microservices, you need an HTTP client. Reqwest makes this easy while staying fully async. Setting Up Add these dependencies to your Cargo.toml: [dependencies] tokio = { version = "1", features = ["full"] } reqwest = { version = "0.12", features = ["json"] } serde = { version = "1", features = ["derive"] } serde_json = "1" The "json" feature on reqwest enables built-in JSON parsing with Serde. ...

March 26, 2026 · 7 min

Rust Tutorial #20: Serde and JSON

In the previous tutorial, we learned advanced error handling. Now we learn Serde — the serialization framework that powers most data handling in Rust. Serde converts Rust structs and enums to and from formats like JSON, TOML, YAML, and more. It is not just a JSON library. Serde separates “what to serialize” from “what format to use.” You write #[derive(Serialize, Deserialize)] once, and your type works with every supported format. Setting Up Add Serde and the formats you need to Cargo.toml: ...

March 26, 2026 · 7 min

Rust Tutorial #19: Advanced Error Handling (thiserror, anyhow)

In the previous tutorial, we learned testing in Rust. Now we take error handling to the next level with thiserror and anyhow — the two crates that every production Rust project uses. In Tutorial #8, we learned the basics: Result, Option, the ? operator, and custom error types. That works fine for small programs. But as your project grows, writing Display, From, and Error implementations by hand gets tedious. That is where thiserror and anyhow come in. ...

March 26, 2026 · 10 min

Rust Tutorial #18: Testing in Rust

In the previous tutorial, we learned modules and project organization. Now we learn testing – one of Rust’s best features. Rust has testing built into the language and toolchain. You do not need to install a separate testing framework. Write #[test], run cargo test, and you are done. The compiler and test runner handle everything. Good tests give you confidence to refactor code, add features, and fix bugs without breaking existing functionality. ...

March 26, 2026 · 9 min

Rust Tutorial #17: Modules and Crates

In the previous tutorial, we learned Rust collections. As projects grow, putting everything in one file becomes unmanageable. In this tutorial, we learn modules – Rust’s system for organizing code into logical units. Good project structure makes code easier to read, test, and maintain. Rust’s module system is simple once you understand the rules. Let us learn them step by step. What is a Module? A module is a named container for functions, structs, enums, and other items. Modules control: ...

March 26, 2026 · 8 min

Rust Tutorial #15: Async/Await and Tokio

In the previous tutorial, we learned threads, channels, and Mutex for concurrency. Now we learn async/await – a different way to handle concurrent work. Threads are good when you have CPU-heavy tasks. But many programs spend most of their time waiting – for network responses, file reads, or database queries. Creating one thread per request wastes memory. Async programming solves this problem. It lets one thread handle thousands of waiting tasks. ...

March 26, 2026 · 8 min

Rust Tutorial #16: Channels and Message Passing

In the previous tutorial, we learned async programming with Tokio. Now we dive deeper into channels — the primary way async tasks communicate with each other. Channels let tasks send and receive messages without sharing memory directly. This is the “message passing” model of concurrency. Instead of locking shared data with a Mutex, you send data through a channel. The task that receives it owns it completely. Tokio provides four channel types. Each one solves a different problem. By the end of this tutorial, you will know when to use each one. ...

March 26, 2026 · 10 min

Rust Tutorial #14: Concurrency — Threads, Channels, and Message Passing

In the previous tutorial, we learned smart pointers. Now we learn concurrency — running code on multiple threads at the same time. Concurrency is hard in most languages. Data races, deadlocks, and race conditions cause bugs that only show up in production. Rust prevents most of these bugs at compile time. The ownership system guarantees that you cannot share data unsafely between threads. This is called fearless concurrency. The compiler catches mistakes before your code runs. ...

March 26, 2026 · 8 min

Rust Tutorial #13: Smart Pointers — Box, Rc, Arc

In the previous tutorial, we learned closures and iterators. Now we learn smart pointers — types that act like pointers but have extra capabilities. In Rust, the most common pointer is a reference (&T). References borrow data but do not own it. Smart pointers own the data they point to. They also add features like heap allocation, reference counting, and interior mutability. What Is a Smart Pointer? A smart pointer is a struct that: ...

March 26, 2026 · 9 min

Rust Tutorial #16: Collections — HashMap, BTreeMap, VecDeque

In the previous tutorial, we learned async programming with Tokio. Now we take a deep dive into Rust collections – HashMap, BTreeMap, HashSet, BTreeSet, VecDeque, and BinaryHeap. You already know Vec and basic HashMap. This tutorial covers the advanced features: the entry API, custom keys, range queries, set operations, sliding windows, and priority queues. HashMap – The Entry API The entry API is the most important HashMap feature to learn. It lets you insert or update values without looking up the key twice. ...

March 26, 2026 · 8 min